There were times when Tove cries and says “Lars” whenever she is thinking about her brother. However, there were times when these sound bites were distracting, especially when reading important story text. Tove often goes “Hmmm” when hinting that an item is important but doesn’t fit the current objective. Sometimes the sounds were helpful to guide the player through the puzzles.
Whether the goal was to make the player feel sad or determined, the music alone is worth giving this game a shot.Īlthough the game is primarily text-based, the characters do have sound bites and lines that tend to repeat throughout the game. It is beautifully moving and hits every emotional nerve. If I received a dollar for every time the music in Röki made me cry the game would have literally paid for itself. Not only were they visually appealing, they also strengthened the storytelling aspect, adding a sense of danger, curiosity, playfulness, dread, or joy. Röki is definitely one of the most unique games I’ve ever played when it comes to graphics and composition. It provided a feeling of caution and curiosity while you solved each puzzle to progress forward. Each part of the level made Tove feel smaller and smaller, reflecting how she is a tiny human compared to the house of a God. One of my favorite scenes was entering the domain of Jötunúlfur, the Wolf of Spring. Although Röki primarily uses fixed camera angles, the creators at Polygon Treehouse have expertly utilized 3D animation to enhance gameplay, providing the player with unique viewpoints that add extra challenges to each puzzle. Players will enjoy the color schemes while exploring the world and discovering its secrets. The scenery throughout every level is layered, making the world large and rich with perspective. An enriching visual experience, Röki offers a unique art style in which anyone can get lost.